At a glance
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The game
A flag football play is a plan for how five offensive players use the field: usually a quarterback throwing to receivers who run routes, sometimes a hand-off. With no blocking, plays work through spacing and timing, and a few rules decide what is legal: one forward pass per down, thrown from behind the line, and no quarterback run past it.
A route is the path a receiver runs. Every offense, at every level, is built from these.
Short. Run upfield, stop and turn back to the quarterback.
Short. A quick diagonal cut toward the middle after one or two steps.
Short. A route toward the sideline, close to the line.
Short. A shallow route across the field, parallel to the line.
Intermediate. Run upfield, then break square toward the sideline.
Intermediate. Run upfield, then break square toward the middle.
Deep. Run upfield, then break diagonally toward the sideline corner of the end zone.
Deep. Run upfield, then break diagonally toward the middle of the field.
Deep. Straight up the field at full speed.
The other play types, and the rule that shapes each.
The offense may hand off several times as long as both players are behind the scrimmage line and the ball has not crossed it (Rule 7-1-5 a). The snapper may not receive a forward hand-off (Rule 7-1-5 b).
A runner may pass the ball backward as long as it has not been carried beyond the scrimmage line (Rule 7-2-1).
A short pass to a receiver near the line, meant to pull defenders in before the play turns upfield. With no blocking, a screen is about timing and misdirection.
When the ball is snapped on or inside the 5-yard line going toward the end zone, the offense must make a forward pass play (Rule 7-1-3 f).
They exist, but the quarterback may not run past the line except in the cases in Rule 7-1-3 e, so most runs start with a hand-off.
The shapes that routes are drawn against.
Each defender follows a receiver. It is clear and aggressive, and crossing routes test the communication.
Defenders protect areas of the field and pass receivers between them while keeping their eyes on the quarterback.
One or two defenders start more than 7 yards off the line, raise a hand, and rush the quarterback (Rules 2-2-6 and 7-1-4 d).
Every team's own playbook, with its names, signals and combinations, is its own. This page teaches the shared vocabulary of the sport, nothing a team keeps to itself.
Most plays are built from nine routes: hitch, slant, flat, drag, out, in, corner, post and go. Teams combine them so that receivers at different depths pull defenders apart.
One. A team may make one forward pass during each scrimmage down, thrown from behind the scrimmage line (Rule 7-3-1).
Yes, usually after a hand-off. The quarterback may not run beyond the scrimmage line except in the cases in Rule 7-1-3 e, and snapped inside the 5-yard line the offense must pass (Rule 7-1-3 f).
No. Flag football is a non-contact sport (IFAF Flag Football Code), so offensive players get open with routes and timing.
By pulling a flag from the ball carrier. Defenses cover receivers in man or zone, and up to two blitzers can rush the quarterback (Rule 7-1-4 d).
IFAF Flag Football Rules 2023, 5 on 5 (standard style). Rule numbers are in brackets, so you can check any line against the rulebook. If a competition publishes its own rules, those apply.
Turn up to any training day (18:00–19:30, or 17:30–19:00 when the sun sets earlier). First week is free.